Before anything else, Studio Indéfini is people, including me (hi). When the Cleromancy project started in May of 2020, we were simply five role playing friends motivated to make living from our passion : creating good times. Since then, we have been joined by beautiful people. Some for a bit, others for a while. Today, we have united all the necessary talents not only to create a game, but to live on as a studio. Make way for the artists !
« Je design, j’écris, je code, je contacte, je promeus, j’administre, je dors, et parfois tout ça en même temps. »
« J’ai franchement 0 idée. »
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